Adding Units (BedCAD)

Adding Units (BedCAD)

Due to the large number of units available in BedCAD, it is impossible to cover the creation and options for every single item. This chapter will cover the principles behind adding and modifying units.
The principles covered here apply to all room systems. Exceptions will be noted.

When adding units you should switch to Drag and Drop mode. Click on the 'Drag and Drop' button on the Utilities Window or click 'Mode' then 'Drag and Drop'. Click here for details on using 'Drag and Drop' mode to move and position your unit.

Adding a unit to your design follows the same principle as adding Wall items. Choose the layer you wish to add to (Base Units or Wall Units) then click on the required button. However, unlike with 'Walls', the buttons for adding units are arranged in several sub-menus. You will be presented with either a properties dialog or a further unit selection dialog that will allow you to choose your unit from an available range.

Hinging
Every unit that has a door will have the option of specifying the hinging for that unit. By default, units will be set to 'Automatic' hinging. This means BedCAD will attempt to work out the correct hinging for this unit based on its position relative to the centre point of the wall it is placed against. Units to the left of the centre point will be hinged on the left, units to the right will be hinged to the right. To override this, change the hinging drop-down box from 'automatic' to the desired handing. The option 'none' will remove the handle from the unit.

Style / Door Arrangement
The terms 'style' and 'door arrangement' can be used interchangeably. They both mean the particular combination of doors, drawers etc. on the front of the unit.

Wall Unit Height / Height Off the Ground
In order to keep the cornice in line around the room, the top of wall units will default to the same height as the height of your tall base units. If you increase the height of a wall unit the top stays in line with the tall units. If you wish to move a wall unit up the wall, specify a 'Distance to move up' value. Positive values move up the wall, negative move down.

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